I stand by my initial reaction to Matrix: Resurrections, tweeted immediately after leaving the cinema:
There’s nothing so clever in Matrix 4. In place of ideas like these, the movie performs without really interrogating metafiction. Neo and Trinity are not dead, but living in an annex to the Matrix, she as a wife and mother, he as a successful but solitary game designer whose biggest hit is a playable version of, precisely, The Matrix Trilogy. He has flashes of true memory, catches odd glimpses of a balding greybeard instead of his still-handsome if grizzled fiftysomething Keanu face in the mirror, worries that he is hallucinating. But with the help of a blue-spectacle-wearing analyst, played by a simpering Doogie Howser, and bolstered by a constant stream of blue mental-health pills, he gets through the days under a blue-sky, living in a steel-blue appartment. He has the blues, though. Do you see? Blue is the Colour, Matrix is the Game, we're all together and winning is our aim.
The thing is, Resurrections isn’t really a movie about the world, or ideas, of The Matrix. It’s a movie about The Reboot, about our contemporary fascination with reshooting (as it might be) the same Star Wars film every few years, tweaking a couple of things and calling it The Eternal Recurrence of Skywalker or The Last—Last? Are You Kidding Me? There Are Dozens of These In The Pipeline—Jedi or whatever. Certainly no shortage of remakes and reboots today: endless the-same-but-slightly-different product extrusions.
There are several ways Lana Wachowski might have framed a story about postmodern self-reflexion as constitutive of modern life, but I have to say the way she has actually chosen flirts with self-indulgence, a love letter to the earlier movies that reads them, facilely, as a simple narrative of heroic self-liberation. I mean, you’re free to interpret those movies any way you like of course, and this is certainly a reading. My problem isn’t that it’s ‘wrong’, it’s that it strikes me as not an especially interesting reading. There are cleverer, more striking and powerful things going on in 1-3 I'd say.
At any rate this film is essentially the same story retold, somewhat smugly, with some superficial self-referential upgrades—you remember the ‘exiles’ from
This means the movie reverts us to its worldbuilding and story, and those, in Resurrections, are both shonky. Believe me, I love me some Meta, but a meta-gesture towards worldbuilding and story-coherence isn’t the same as actual worldbuilding and story-coherence.
This tantalising unconsummated-yearning is, it seems, super effective at generating the electricity the machines need to survive—though, whatever Morpheus told us in Matrix 1, this is clearly not the same electricity that is generated by Duracell batteries and that flows around copper wires. It is, rather, some Monsters Inc style abstraction of human affective intensity, which the machines are able, somehow, to convert into workable energy. Fair enough. My problem isn’t really with this. I mean, it’s bobbins qua premise; but a premise is a premise. My problem is with the way this Monsters Inc premise is spun-out.
So: the machines can literally resurrect dead humans? Like, clone Neo, restore his eyes, restock his cloned brain with his personality and mentation, all that? That seems to me, if I may quote Ron Burgundy for a moment, kind of a big deal. The movie spins this as ‘special’: resurrected Neo and resurrected Trinity are kept in special pods in a special secret machine tower hidden from the rest of the machine city. But presumably ‘growing humans’ has been the machine modus operandi from the start. Where else do all the human bodies come from, otherwise? I assume it was never the case that the machines occasionally wake in-pod humans, have them fuck, wait for the females to come to term and so on? Which is to say, what’s big about this deal is not that the machines are cloning humans, but that they’ve found a way of recreating not just the bodies but the psychological, emotional and memorious aspects of specific humans. That’s—wow, though. If the machines are not only growing the flesh but adding-in consciousness, why not edit the latter to make the in-the-pod person more contented with their lot? Or if (as per the unfulfilled yearning energy-source) not contented, then discontented in ways that don’t lead to people taking the red pill?
More: if the continued power-source of the machine world relies on Neo not realising who he really is, why are the machine intelligences insisting he design a video game that rehearses, in minute detail, all the specific details of who he really is? Why not have him designing Minecraft? Or Candy Crush? I suppose it’s possible (this isn’t spelled out in the movie, but I’m speculating) that the machines can’t stop Neo remembering, howsoever vaguely, his ‘true’ past, and have created this world to give him a plausible explanation for these odd memories. But then you’d think they wouldn’t repeatedly insist that Neo return to this project. The whole opening move of the film is Neo’s boss—actually Smith, in a new, younger-handsomer skin—insisting over Neo’s demurral that he go back to the Matrix. Why would he want such a thing?
Yahya Abdul-Mateen II’s Young Morpheus is an agent programme that has switched allegiance and decoupled from the Matrix into a man-shaped cloud of magnetically floating ball-bearings. So—not in any sense Morpheus, then? Why not a new name? And if his real-world avatar is a man-shaped cloud of magnetically floating ball-bearings then why does he have to, as he does, clamber strenuously up the side of machine-world structures? Couldn’t he just float up?
Anyway, Neo's corporeal body is freed from the Matrix a second time in a smash-and-grab by a Quisling machine betraying its kind—I’m sorry did I say ‘Quisling’? I meant a brave fifth-columnist machine, secretly allied with humankind, truth and justice. The rest of the movie is about the mission to likewise free-up Trinity, which, since liberating Neo used-up mankind’s only insider fifth-columnist Quisling-robot, is tricky to achieve. That’s the whole story.
The ‘real world’ set-up is more than a little incoherent. On the one hand, since Neo’s sacrifice in Matrix 3, there has been peace between humans and the machines for 60 years, which has allowed such machines as wish-it to leave machineland and live with the humans, gigantic floating metal dolphins and insects and whatnot. Subterranean human city Zion, renamed Io, is enjoying the peace-dividend by growing strawberries and generating misty patches up by the rock-ceiling so it looks more like sky. Io is hidden from the machine’s spermatozoaesaque soldier robots by a magic holo-curtain, though I wasn’t sure why this was necessary, given that the two worlds have been at peace for so many decades. I also wasn’t sure how the camouflage was supposed to work: as if Poland erected an invisibility curtain along its border with Germany on account of their 60-year-old former beef, leaving invading German troops standing around scratching their heads, I guess. I mean: I guess?
President of humanity is Jada Pinkett Smith’s Niobe, the actress aged 60 years by the application of much latex. Pinkett Smith’s performance of a 90-year-old woman is a dreadful pantomime of creaky-voiced bent-backed shuffling about, and reminded me of nothing so much as the ‘I'm a poor old man, my legs are grey, my eyes are old and bent’ geezer from Life of Brian.
And here, actually, the movie briefly flickers with actual dramatic potential: Niobe tells Neo straight it’s a choice: leave Trinity trapped in the Matrix, or rescue her, restart the war and destroy all humanity. If the film had had the courage of its convictions where this choice was concerned it would have been much better. But it doesn’t: Niobe changes her mind, Bugs is reinstated, and leads the team to rescue Trinity through a baroquely over-complicated process of incursion, goop-draining, double-bluff, replication, shouting, fighting, motorcycle-chasing and assorted nonsense. This all felt markedly unexciting, partly because we the audience are never in doubt that Trinity will elect to leave her ersatz hubbie ‘Chad’ to ride again on the grizzled john ‘wick’ of the true love-of-her-life Neo, but mostly because the stakes here remain too low to generate drama. This is no longer saving humanity: it's reuniting two old flames, and just that. I mean: alright? But also: so what? It turns out the reunion doesn't damage the peace, reignite the war, or have any larger effects whatsoever. So: so what? So.
I see the point in swapping the grand-guignol melodrama of Hugo Weaving for the smarm and gym-built good-looks of Jonathan Groff—it’s a point about the blandification of modern life: everyone standing around in the elevator checking their phones, everything banalised. Lambert Wilson’s ‘Merovingian’, now trampified and dishevelled like Alan Moore dragged through a hedge, appears briefly ranting about how in his day it was fine wine, theatre and elegant conversation and now it’s all homogenised commodified soullessness and iPhones. But the movie as a whole doesn’t really commit to this satirical point. Lacking that we’re in a replay where the hero not only gets the girl, but does so costlessly. Imagine if Neo and Trinity getting back together actually entailed the destruction of Io and resumption of the war: imagine if this movie were actually The World Well Lost For Love. But it’s not. Neo gets his cake, has it too, and flies around rainbow skies with his newly freed, empowered and beautiful partner. Old tricks. Meh.








