Monday, 24 November 2014
The Harkaway thing about Tiger(man)
(For Tiger(man)'s a Harkaway thing):
Its tops are made out of Batman;
Its bottom is made out of Greene.
Its bouncy, flouncy, lit'ry, bit twee, fun fun fun fun fun,
But by far the most Harkaway thing about Tiger(man)
Is its tangled-yet-self-aware-complicity-with-upper-middle-class-White-English-masculine-codes-of-right-behaviour-in-a-postcolonial-context:
I might say 'I enjoyed this', except that 'enjoy' doesn't seem the right word, exactly. For a first novel it's a very accomplished piece of work indeed: sensitively, evocatively and occasionally alarmingly written. It is eerie and weird and sticks in the mind after reading, like a piece of pungently delicious food sticks in the teeth. Quite apart from anything else, it offers a portrait of the inward oddness of the SF fan (the crossover between SF and gaming especially) a healthy distance away from the rather self-congratulatory cosiness of Jo Walton's Hugo-winning Amongst Others. There's little to love and much to recognise in this portrait of what it means to be a geek. Wolf In White Van shares with Walton's book a deliberately aimless structure, and little actually happens in it. A better book, though, I think.
Story: our narrator, Sean, lives alone in Californian suburbia, coping with the consequences of some terrible incident in his youth that left his face hideously disfigured. A nurse calls four times a day to check on him and top up his treatment. The rest of the time he runs a retro-style, postal-only role-playing game called 'Trace Italian': people write to Sean detailing their next move in the post-nuclear-disaster dystopia of his game-space, and he writes back with personalised details as to how their game is going. The novel is written, in a sinuous sort of way, backwards: so we start at the end, rewind through the story of two teenage players of Trace Italian who confused the game and reality and suffered (one died, one badly hurt) as a result, and end up with the initial trauma that wrecked Sean's face. Along the way are some beautifully written excursi on solitude, imagination, science fiction and games -- the stuff on the porousness of game-players' sense of game and world struck me, post-Gamergate, as prescient (Sean has a thing for Conan, and also for John Norman's Gor novels, although not to read, just to stare at their 'shamesful and garish' covers, 'pornographic, but in an almost dishonest way': 'I didn't need to hear the stories the books were trying to tell me: their skins haunted me enough' ). Sometimes these excursi drag a little, but often they are marvellous embedded essays on the side of being a genre Fan upon which Amongst Others prefers not to dwell. Sean is keen not to be thought a creep and a freak, and works hard not to be; but there is something creepy about him nonetheless, and as you read through the novel it starts to dawn upon you that this freakishness is nothing to do with his ruined face or hermit existence. It's the freakishness he shares with you: the combination of desire to escape and desire to control, the passion, passivity and hatred of being passive, the strange potage of imagination, generosity, anger and perversity that is mixed in the head of the true science fiction geek. I know whereof I speak.
It's a novel about SF rather than a SF novel, without even the set-dressing of magic that made Amongst Others Hugo-acceptable. But it's a very, very good novel for all that.
Downsides: Darnielle is, perhaps, a little too obviously coy about withholding the precise details of the 'event' that led to young Sean Phillips's disfigurement. Sometimes the prose strays into mere whimsy (though this is rare). And, though the blame for this can't be laid at Darnielle's door, that cover is rather too EEEEEK! for my taste. In fact, if you stare at it, and rotate it slowly through 35° you find yourself feeling physically nauseous.
Liesel Schwartz’s Chronicles of Light and Shadow 3: Sky Pirates is an Adventure. For nearly 400 pages there’s much incident and little depth, and a great deal of painstaking pointing-out of the states characters are in rather than trusting the Idiot Reader to figure it out for herself. For example, near the beginning, the protagonist finds herself ‘in the vastness of the Sudan’ and we’re told ‘the sight of it made a lump well up in her throat. Being out here in the vastness ... the emptiness of her surroundings perfectly matched the emptiness she felt in her heart—she felt desolate and alone’ . Those last five words in particular are the prose-style equivalent of bellowing into a person’s ear because you think they’re deaf, or dim, or both. The effect on the normally calibrated ear is not an agreeable one.
Elle Chance feels an emptiness in her heart—she FEELS DESOLATE—AND ALONE—because in a previous instalment of this multi-volume Adventure her husband went missing in the netherworld, a wraith now, perhaps dead, possibly retrievable. The novel steers Elle across her steampunk world on a book-length quest for him, fighting all the time through an endless blizzard of clichés: ‘throw caution to the wind’; ‘a dull ache’; ‘a dizzying height’; ‘her back straight as a ramrod’; ‘she hated him with every fibre of her being’. It’s like this all the way through: teeth are gritted; mettle is tested; trouble kicks off. Not once but several times we have the exchange: ‘There was a knock on the door. “Enter!” X said’, where X might be any of the sinister men in Schwarz’s dramatis personae. This is how the pirates speak: ‘gold! The cap’n is going to be pleased!’ . Indeed these pirates do pretty much everything you'd expect them to except actually say ‘arrr!’ ‘Dashwood’s words had struck a nerve. That nerve had been connected to sensitive thoughts she had buried deep within her’ . Oh THAT sort of nerve! Moments of ultra violence jar awkwardly against this cosily over-familiar texture:
Elle raised her Colt and shot the pirate in the face. His head exploded like a melon, with bright red gore splattering against the wood panelling behind him. There’s also a sex scene in a jungle lake, where Elle shags the Pirate Captain (despite being still on the search for her hubbie) whereupon ‘they both climaxed with such force’ that it made the whole lake ‘vibrate’. That’s some shagging!
Saturday, 22 November 2014
Pollack's Golden-Compassy braiding of 'fairy tale world' and 'modern Western society' story strands starts with such storming brilliance it can almost not help itself but slide, a little, and diminish as the story is spooled out to 350 close packed pages. Matyas, a potboy at a run-down inn in fairyland hangs out after his shifts with the young daughter of the local blacksmith. They swap stories to alleviate the boredom.
They talked of women with fishtails and the heads of birds who sang to sailors and drove them mad. And angels, or maybe demons, that rode on great fish that could swallow men whole, with room inside for the men to build homes, and fires to keep themselves warm.Potentiality being so much more magical than actuality, it proves impossible for the on-the-page story of The Child Eater to live up to these marvellous glimmers of possible story. It's by no means a bad novel. On the one hand, there's Matyas's dream, equal measures starry-eyed (or starry-haloed) and ruthless-selfish, of escaping poverty and becoming a 'Master' wizard, through which we get a great deal of magical specificity. On the other, over in our world, there's Jack's magic-stifling obsession with being 'normal, and the consequences it has for him, and later for his son, witch-born Simon. It's good, readable stuff. It's just a little ponderous after that gorgeous beginning. What is it Auden says?
When they tired of talking about the sea they imagined the cities they might visit if they could ever cross the water. Cities where the animals had taken over and now the people had to beg for bones at the feet of long tables where dogs lay on silk pillows. Cities where the buildings sang strange songs all night long and everyone had to go deep underground to be able to sleep. Cities where golden heads on silver poles lined the streets and would tell you anything you wanted to know. Cities where the children had killed all the adults and used the blood for magic spells that forced angels to give them whatever they wanted. [1-2]
The empty junction glitters in the sun.It's not that the actual bi-plot drags its heels: if anything both storylines are a trifle too busy. The Child Eater entity itself is less gory than you might be thinking, although it certainly has its bloody moments; and I found the rather egregious Tarot theme more tiresome than anything. But the novel is detailed, intermittently powerful, and full of excellent things. It is a notable book. Ah, but ... but ...
So all quays and crossroads: who can tell
These places of decision and farewell,
To what dishonour all adventure leads?
Thursday, 20 November 2014
Wednesday, 19 November 2014
The excessively talented Chris Baker has rustled up the above, for Ian Whates' forthocming NewCon Press edition of my short fiction. The collection is to have the sanctified title SAINT REBOR, and the specific image Chris has chosen is from my Bugs-On-The-Moon story 'Metametamorphosis'. Nice, no?
Tuesday, 18 November 2014
'The Boy With the Porcelain Blade'
I find myself unable to read this title without immediately picturing Morrissey waving gladioli and crooning against plangent Johnny Marr guitar chords. Surely I can't be the only one? 'The bo-o-oy with the po-orcelain blade/Behind the hatred there's laid/A murderous desire for ...' Wait. What?
LUCIEN 'SINISTRO' DI FONTEIN
Young, charming, a dazzling swordsman, a heart of gold, no ears. I've met Den Patrick in real life and couldn't help picturing him as Lucien. Except for the ears. I believe Mr. Patrick possesses ears.
Plenty of these, disposed for convenience onto a three-page list of dramatis personae at the beginning of the book. They are either virtuous or wicked, and they roll very smoothly onto the stage (or page), along their respective grooves, as the story requires.
Alternating chapters between (a) Lucien's adventures after failing the test, with his improbably brittle sword, that would have granted him admission to the higher echelons of 'The Desmesne', a huge Gothic castle in which the King and his elite govern cruelly and autocratically over some generically lumped-together farmers (actual farmers are not included in this pack), a test he fails by being too noble-hearted to execute certain prisoners, and (b) flashback chapters of Lucien's upbringing inside the Castle Keep.
The front and back cover namecheck Gormenghast, but Patrick's world is considerably less ornate and rococo than Peake's. This is a slim tale built for reading speed, set in a pared-down imaginative realm, better on action than on its rather pro-forma touches of 'Gothick' mood. (The cover blurb also implies the book is like a Scott Lynch novel. Like that's a good thing! Right there, on the cover! I mean: seriously. Rest assured, it's better than that.)
PRO FORMA GOTHICK MOOD?
Lucien takes refuge from pursuit in a cemetery at midnight: 'An unkindness of ravens heckled outside the mausoleum, their voices carrying over the windless sky ... the sepulchre was a welcome refuge, shielding him from the night and the questing gazes of House Fontein' .
WHAT, AS IN DAME MARGOT FONTEIN, THE BALLERINA?
I was occasionally put in mind of The Fifth Head of Cerberus, but with more pseudo-The-Borgias Renaissance swordplay. A spaceship has colonised a distant world with a hierarchical, rather cruel society. There's some confusion over which characters are humans and which aliens. But where Gene Wolfe writes deeply unsettling ontological ambiguity, Patrick puts the emphasis more on flashy, video-game-ish and sometimes frankly improbable sword-fights.
There's a moment where Lucien is charged by a sabre-waving enemy on horseback. Our hero falls to the ground, lies beneath the galloping creature as it passes above him, hacks upward with his (by this point in the story, metal) sword, cuts the cummerbund or surcingle without so much as scratching the horse's belly, and then leaps to his feet. The rider's saddle slips, and the rider falls ignominiously to the ground.
NO, I MEANT: IS THERE REALLY A CHARACTER CALLED 'FRANK IMPROBABLE'?
There is not. I think you may have misread what I wrote.
I SEE THAT, NOW.
Not to worry.
Yes. A fun read.